Light Paper V1.0
  • Introduction
  • Project Overview
  • Platform Benefits and Features
  • Game World
  • General Game Principles
  • Map of the Game World
  • Game Locations
  • Player's Base
  • Player’s Base Structure
  • Scouting
  • Raid Structure
  • Squad
  • Equipment and Transport
  • Secondary Characters
  • Core-loop
  • Social: Group Interaction
  • Social: Economy
  • Social: Clans
  • Additional Game Mechanics
  • Telegram Integration for User Engagement
  • In-game Events
  • Tokenomics
  • Game NFTs
  • Player Types
    • User Portrait
  • AERM-matrix
  • Explanatory note
  • Universe
  • Team
  • Links
    • Telegram Channel
    • Telegram Community
    • Twitter
    • Youtube
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General Game Principles

  • The player acts as the commander of adventurers’ squads exploring space in search of loot

  • Scouting provides information about the challenges and dangers of deep space, and the player equips and prepares the squad for a raid accordingly. The raid is conducted automatically. After a certain period, the squad will return to the base with loot or will be evacuated empty-handed and treated in case of failure

  • The resources obtained from raids can be used by the player to build and develop their base, upgrade characters, create and improve equipment

  • Players have access to various social interaction options — from cooperation and joining clans to competition and open warfare

  • The better the base is developed, and the better-equipped and upgraded the characters are, the more challenging the raids they can undertake and the more loot they can bring back to the base, including tokens

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Last updated 11 months ago