AERM-matrix
Acquisition
Engagement
Retention
Monetization
Variability of mechanics, excitement of the autobattler's “roulette”
Calculating the chances of success, leveling up planning, squad management before the raid
Raid duration, character leveling
Extraction of tokens, purchase of characters and equipment, consumables in battle
Ownership of property, development of the base, opportunity to earn money
Upgrading the base, managing squads, improving tactics and successful combinations
Creating of buildings, extraction of resources, appearance of raids, regular events, base defense
Crafting and selling/purchasing NFTs, battle pass, access to new locations
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